
I was going to leave it at No Man's Diary, but after a couple of weeks with this, I feel like I've digested it enough to talk about in a more review-y kind of way. No Man's Sky is too big, too different, too weird for any initial gut reaction to be properly accurate.
It struggled to live up to the hype - but then, how could it not? Pitched as the biggest, most ambitious game you've ever heard of, never mind played, No Man's Sky is a functionally infinite universe of planets to explore, mine, trade, and fight among. Gameplay is relatively simple - it's essentially resource and inventory management, with simple combat layered on top - but the "I'll just go over here and..." factor means there's always something on the horizon: an alien outpost, an ancient monolith, another upgrade you're just a few more minerals short of...