Thursday, September 14, 2017

Destiny 2

The short version of any Destiny 2 review is this: If you liked Destiny, you’ll like Destiny 2. If not, you probably won’t. Most of the changes are quality of life improvements, leaving the whole thing feeling much more like an expansion than a sequel.

 The one area that’s seen a lot of attention - both from the devs and from press coverage - is the addition of a story, and it’s the story I want to talk about here.


 Destiny set a low bar for game narrative, thanks to most of it famously being hacked out 9 months before launch. To be honest, I’m not sure Destiny 2 has better writing, as much as there’s just a lot more of it; there’s still a lot of cliche and a dearth of subtext (everyone either says exactly what they mean or makes a joke), but the thing that bugged me most about it was the lack of cost.



 Spoilers follow.